![]() Villagers to build towers near resource lines for quick garrison. Adaptvie splitting of forces and getting Classical Melee units as fast as possible before teching up and upgrading units with armory or temple techs. ![]() Overly defensive would mean building walls(walling chokepoints based on treeline positioning- xy coordinate reading) and having an army near villagers protected at all time. Overly Defensive and counter-army blocks of code that are called and if-checked while it's classical age and disabled after both players advance to heroic age(or one depending on economic differences taken into account of the mythos/civ played). Originally posted by Loggy:How, specifically would you go about making the available AIs not terribly weak to that kind of play?
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